An Assistance in Making Educational Game Tools for Teacher Raudlatul Athfal in Developing Children's Scientific Literacy in Metro Lampung City

Authors

  • Yuning Eka Rahma Wati Universitas Ma’arif Lampung, Indonesia
  • Suhono Suhono Universitas Ma’arif Lampung, Indonesia
  • Najah Baroud University of Zawia, Libya
  • Yeasy Agustina Sari Universitas Islam Negeri Jurai Siwo Lampung, Indonesia

DOI:

https://doi.org/10.58879/ijcep.v5i2.63

Keywords:

Educational Game Tools, Scientific Literacy, Interactive Learning Media

Abstract

The lack of skills in utilizing environmentally friendly waste materials effectively and efficiently remains a challenge among early childhood educators. Many teachers in Raudlatul Athfal (RA) and Kindergarten have not yet received consistent and in-depth training on the optimization of interactive learning media. This study aims to identify concrete steps in the development of educational game tools (Alat Permainan Edukatif/APE) and to evaluate the impact of mentoring programs on the creation and implementation of APE in enhancing scientific literacy among early childhood learners in Metro, Lampung City. The mentoring program adopts the Asset-Based Community Development (ABCD) approach, which focuses on leveraging available assets—individual skills, natural resources, and existing infrastructure—to empower the community. The results show that the creation and use of APE by RA teachers play a strategic role in fostering children’s scientific literacy. These tools allow children to explore scientific concepts in an engaging, hands-on, and age-appropriate manner. Furthermore, the mentoring process significantly enhances teacher creativity and supports the implementation of interactive, child-centered learning strategies. This study contributes to early childhood education practices by demonstrating how locally available resources and structured mentoring can empower teachers to develop sustainable learning tools. It highlights the importance of contextualized, asset-based interventions in improving both teaching quality and children’s scientific literacy in under-resourced settings.

References

Agustia, E. (2023). Designing educational game tools for early childhood children. Agilearner Journal, 1(1). https://doi.org/10.56783/JA.V1I1.14

A.H., N. M. (2018). Use of educational game tools to stimulate the physical-motor development of early childhood. SELING: PGRA Study Program Journal, 4(2), 125–138. https://doi.org/10.29062/SELING.V4I2.301

Aprillia, D., Putri, P., Faif Pasani, C., & Yulinda, R. (2024). Development of Human Movement System Teaching Materials Based on Scientific Literacy and Containing the Character of Curiosity for Middle School Students. Tambusai Education Journal, 8(1), 15051–15059. https://doi.org/10.31004/JPTAM.V8I1.14519

Charizah, M., Amrulloh, M. F., & Pasuruan, Y. (2024). Mango Processing Training and Wonokerto Village Creative Economy Workshop using the Asset Based Communities Development (ABCD) Method: Mango Processing Training and Wonokerto Village Creative Economy Workshop using the Asset Based Communities Development (ABCD) Method. Nusantara Journal of Community Engagement and Empowerment, 2(1), 11–21. https://doi.org/10.36564/NJCEE.V2I1.5

Dewi, E. O., & Wulandari, S. (2023). Use of Educational Game Tools to Improve Early Childhood Literacy Abilities. JECIE (Journal of Early Childhood and Inclusive Education), 6(2), 232–236. https://doi.org/10.31537/JECIE.V6I2.1179

Dini, J. P. A. U. (2022). Improving Early Childhood Visual Spatial Intelligence Through Gartic Game Media. Journal of Obsession: Journal of Early Childhood Education, 6(4), 3578-3589.

Fatimah, F. N., Ulya, H., Afifah, N., Auliani, R., & Larasati, S. A. (2023). Educational Game Tools as Resources and Media for Early Childhood Learning. Raudhatul Athfal: Journal of Early Childhood Islamic Education, 7(1), 44–56. https://doi.org/10.19109/RA.V7I1.15436

Febrianti, S., Rahmat, T., Aniswita, A., & Fitri, H. (2023). Mathematical Literacy Ability in Solving Pisa Questions in High Ability Students Based on Gender. Innovative: Journal Of Social Science Research, 3(4), 10100–10109. https://doi.org/10.31004/Innovative.V3I4.4607

Fithri, D. L., & Setiawan, D. A. (2017). Analysis and design of educational games as learning motivation for young children. Symmetric: Journal of Mechanical Engineering, Electrical Engineering and Computer Science, 8(1), 225–230. https://doi.org/10.24176/SIMET.V8I1.959

Hasanah, U. (2019). The use of educational toys in kindergartens in metro cities. awladY: Journal of Children's Education, 5(1), 20–40. https://doi.org/10.24235/AWLADY.V5I1.3831

Imaduddin, M., Nihayati, L., Nugroho, T. W., Murti, W. B., Sa'adah, L., & Kurniasari, D. (2021). Assistance in making educational game tools on STEAM-based ecological topics for a group of PAUD teachers in Temayang District, Bojonegoro Regency. Transformation: Journal of Community Service, 17(1), 27–37. https://doi.org/10.20414/TRANSFORMASI.V17I1.2702

Indriasih, A. (2015). Utilization of the snakes and ladders educational game tool in implementing thematic learning in class III elementary school. Journal of Education, 16(2), 127–137. https://doi.org/10.33830/JP.V16I2.343.2015

Juliandini, A. I., Rahman, T., & Respati, R. (2022). Development of Activity Board Educational Game Tools as a Stimulus for Early Childhood Letter Recognition Ability. Journal of Education and Counseling (JPDK), 4(5), 783-789.

Latifah, A. N., Irianti, M., Azizahwati, A., & Riau, U. (2024). Implementation of the icare learning model assisted by the assembler edu application to increase students' scientific literacy. ZONAtion: Journal of Information Systems, 6(1), 102–111. https://doi.org/10.31849/ZN.V6I1.18371

Marlisa, L., Firdausyi, A. N., & Noormawanti, N. (2023). Education on Making Smart Robot Educational Game Tools Using Used Items at ABA Kindergarten Iringmulyo Metro Timur. SINAR SANG SURYA: Journal of the Center for Community Service, 7(1), 98–108. https://doi.org/10.24127/SSS.V7I1.2550

Nahampun, S. H., Gurning, P. P., Nexandika, R., Zalukhu, Y. A. A., & Sianturi, M. E. (2024). The Effectiveness of Game-Based Learning Methods in Increasing Elementary School Students' Learning Motivation. Sinar Dunia: Journal of Social Humanities and Educational Sciences Research, 3(3), 63-68.

Nisa, M. A., & Susanto, R. (2022). The Effect of Using Wordwall-Based Educational Games in Mathematics Learning on Learning Motivation. JPGI (Indonesian Teacher Research Journal), 7(1), 140. https://doi.org/10.29210/022035JPGI0005

Pratiwi, A., Hikmah, F., Adiansha, A. A., & Suciyati, S. (2021). Analysis of the Application of Games Education Methods in Increasing Elementary School Students' Learning Motivation. JagoMIPA: Journal of Mathematics and Science Education, 1(1), 36–43. https://doi.org/10.53299/JAGOMIPA.V1I1.27

Putri, C. A., & Zulfadewina, Z. (2023). The Influence of the STEAM-based RADEC Learning Model on the Science Literacy of Grade IV Elementary School Students. Elementaria Edukasi Journal, 6(3), 1162–1170. https://doi.org/10.31949/JEE.V6I3.6280

Putri, H., & Harfiani, R. (2024). Improving Cognitive Abilities through Smart Train Educational Game Tools for Children. Murhum: Journal of Early Childhood Education, 5(1), 191-202.

Rahmawati, L., & Rachman, Y. A. (2022). Strategy to Increase Children's Creativity Through Educational Games Made from Nature at RA Miftahul Falah. Journal of Interdisciplinary Islamic Education and Science, 35-43

Sakerani, S., & Sari, D. D. (2023). Training on the use of the environment and used goods as educational play equipment for early childhood. JMM (Independent Community Journal), 7(2), 1353–1361. https://doi.org/10.31764/JMM.V7I2.13551

Sari, D. A. K., & Setiawan, E. P. (2023). Reading Literacy of Indonesian Students According to Gender, Growth Mindset, and Level of Education: PISA Survey. Journal of Education and Culture, 8(1), 1–16. https://doi.org/10.24832/JPNK.V8I1.3873

Sari and Ratu Dinny Fauziah, M., Islamic Religious Education Studies, Insan Kamil Bogor Tarbiyah College of Science, Jln Aria Surialaga, P., Tapak, B., Jaya, P., Barat, B., Bogor, K., & Barat, J. (2023). Efforts to improve beginning reading skills with the application of the reading aloud method assisted by flashcards. Ihya Scholar's Journal, 1(1), 11–16. https://doi.org/10.62419/JCI.V1I1.14

Sari, R. K., Mudjiran, M., Fitria, Y., & Irsyad, I. (2021). Increasing Student Motivation and Learning Outcomes in Thematic Learning Assisted by Educational Games in Elementary Schools. Basicedu Journal, 5(6), 5593–5600. https://doi.org/10.31004/BASICEDU.V5I6.1735

Sela, S., & Wathon, A. (2020). Development of educational game tools based on age level. Management Information System, 3(1), 112-141.

Setyani, N. H., Handayani, A., & Rahmawati, D. (2023). Development of numeracy skills and cognitive abilities in early childhood through learning media using natural materials. Journal of Human Education and Social Humanities, 1(3), 55–73. https://doi.org/10.59581/JIPSOSHUM-WIDYAKARYA.V1I3.776

Siahaan, k. W. A., Sinaga, J., & Simanjunt AK, M. (2020). The influence of the think phase and share method with the snakes and ladders educational game on the learning motivation of elementary school (SD) children. Journal of economics, SOCIAL & HUMANITIES, 2(02), 1–10. https://www.jurnalintelektiva.com/index.php/jurnal/article/view/272

Thoriq, T., Rahayu, R. S., Ramdhani, Z. F., Restu, A., Pramesthi, Y., & Azis, M. Y. (2024). Increasing Scientific Literacy Through Community Service Based on Simple Chemical Experiments at SMAN 30 Garut. Journal of Community Service, 3(1), 189–200. https://doi.org/10.30640/ABDIMAS45.V3I1.2426

Wulandari, H., & Mumtaz, N. A. (2023). Teacher Creativity in Making Educational Game Tools. Wahana Pendidikan Scientific Journal, 9(15), 447-454.

Yani, H. P., Wiwinda, W., & Nirwana, E. S. (2023). The Effect of Drum Band Activities to Improve Musical Intelligence in Early Childhood. Journal of Elementary School (JOES), 6(1), 43–49. https://doi.org/10.31539/JOES.V6I1.6041

Yanti, E. N., Kurniah, N., & Yulisdeni, Y. (2020). Teacher problems in managing educational game tools in the classroom. PENA PAUD Journal, 1(1), 40-46.

Yusmar, F., & Fadilah, R. E. (2020). Literacy as a 21st Century Life Skill for Students. Indonesian Journal of Learning Education and Counseling, 3(1), 34–40. https://doi.org/10.31960/IJOLEC.V3I1.561

Yusmar, F., & Fadilah, R. E. (2023). Analysis of the Low Scientific Literacy of Indonesian Students: Pisa Results and Causal Factors. LENSA (Lentera Ilmu): Journal of Science Education, 13(1), 11–19. https://doi.org/10.24929/LENSA.V13I1.283

Zega, R. F. W. (2023). Benefits of using educative games in early children's learning. Preschool: Journal of Early Childhood Education, 4(2), 53-64.

Published

2025-08-28

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.